This GT6 tune is designed specifically for the Historic Racing Car Cup, but can be used anywhere afterwards. Just like in GT5 the current GT6 has a historic cup car race that is super difficult. It is only 3 races, but they make you work for every second during it. The only prize car up to this point that fits later than 1979 is the Dodge Challenger, but the regular one is just not close to being able to win. Luckily the Dodge Challenger R/T Race Car ’70 can be bought for $175,000 and once fully upgraded it’s only gonna run you about $230,000 which as far as I can tell the cheapest possible option for doing these races. The itself is pretty good, but has huge amounts of torque that made the car insane to drive. I tried as hard as I could to tame this beast, but the extreme amount of power and torque mixed with relatively low grip on the tires still makes it a challenge. You can see the miles I have on my car and that is just from these 3 races only. Even with this tune it is not easy at all. I won them all after many laps of practise. Ironically I came second or third so many times I actually made enough money for the exact amount the car cost me to begin with.
A heavy majority of the cars in this race are pretty easy to beat, but the 2D, 2J and Toyota 7 are all extremely good race cars that will always be in the top 3 spots. If you just can’t beat this I suggest just leaving and trying again as sometimes you will get lucky and there will only be one of them during the race or none at all. I beat all 3 races with all 3 cars in the race so it is possible to win, but you better be a pretty good driver and prepare to get frustrated from losing. The BEST tip I can give you which was the difference for me was always shift at 5000RPM rather than the red line which is at 6000RPM. At high RPM that is where all the power is and if you exit a corner in that high of an RPM your tires will spin very fast causing you to slide a tiny bit. Once or twice is not a big deal, but trust me every second will count as the races are so tough. Being in one gear higher than they suggest still gives you lots of power to get moving, but not enough to spin you out. Everything about these races are about being smooth as possible. If you use the racing line I noticed the red brake points start very early and you can/have to brake much later. Practise will be your best bet to win. Remember stay focused, shift at 5000RPM, be as smooth as possible, and most importantly good luck.
Car |
Dodge Challenger R/T Race Car ’70 |
Drivetrain |
FR |
Horsepower |
821HP/5600rpm |
Torque |
812.1 ft-lb/5100rpm |
Weight |
1260 kg |
Miles |
142.3 |
Performance Points |
619 |
PARTS
I’m using racing hard tires.
BODY/CHASSIS
Aerodynamics |
|
Downforce |
200/500 |
Weight Balance |
0/0 |
Power Limiter |
100% |
TRANSMISSION
Set it top speed, gears, final
1st |
3.193 |
2nd |
1.870 |
3rd |
1.247 |
4th |
0.923 |
5th |
0.728 |
Final |
3.200 |
Top Speed |
193mph (310kmph) |
LIMITED SLIP DIFFERENTIAL
|
FRONT |
REAR |
Initial |
xx |
5 |
Accel |
xx |
9 |
Braking |
xx |
27 |
SUSPENSION
|
FRONT |
REAR |
Ride Height |
85 |
85 |
Spring Rate |
17.72 |
12.15 |
Compression |
4 |
4 |
Extension |
6 |
6 |
Anti-Roll |
3 |
3 |
Camber |
1.7 |
1.8 |
Toe |
0.05 |
0.40 |
BRAKES
|
FRONT |
REAR |
Brake Balance |
5 |
4 |